Battlefield 2042 will receive substantial map changes in the future based on community feedback, with the first of those changes arriving as part of the game's first season.
In a new blog post, Battlefield community lead Adam Freeman outlined all the feedback DICE has gathered from the game's community and the changes it will be making as a result, with most of those changes initially revolving around Battlefield 2042's Renewal and Kaleidoscope maps.
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Fans have complained about a number of issues on these maps, ranging from the distance between objectives being too long, the lack of cover or objects to break line-of-sight, lack of clear paths between objectives, and the maps feeling too clean. Players have also complained about the game's 128 player modes feeling too chaotic.
All of those concerns are being addressed. Objectives are being moved to reduce travel time, more cover is being added, terrain is being adjusted to block line-of-sight, and more direct paths from one objective to another will be introduced. There will be visual improvements as well. In response to the map objectives feeling too clean and seeming to have little to no strategic value, areas will receive visual updates to make objectives feel «ready for battle.» In one example given by DICE on how it's accomplishing this, the B1 gazebo on Kaleidoscope will be turned into a barbed wire-covered military installation.
When it comes to Battlefield 2042's 128-player modes (available in the PC and
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