Dominaria United takes us back to Magic: The Gathering’s oldest world, Dominaria. Full of legendary creatures, returning mechanics, and major story events, it’s one of the most complex and deep Standard-legal set’s we’ve received in quite a while.
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Thanks to its five-colour-matters theme, Dominaria United’s drafting is also more complicated than previous sets. Although you’ll still be running two-colour decks in limited, you’re also heavily encouraged to splash out into three, four, or maybe even five colours when needed. Here is everything you need to know about Dominaria United’s draft archetypes.
While most sets use ten distinct draft archetypes (such as New Capenna’s five three-colour and five two-colours), Dominaria United’s ten two-colour themes are actually a combination of five basic mono-colour identities.
All of these basic, foundational archetypes can slot nicely together to make the ten official archetypes, or can be put together in different ways as needed. In other words, Dominaria United encourages you to flex the usual draft advice of sticking to two colours at most. Pick two colours for your deck’s primary focus, but then don’t be afraid to splash into more colours as needed.
For instance, a white/green deck focuses on using domain to produce lots of tokens, but throw black in there and you’ve got a domain-driven, token-fuelled Sacrifice deck up and running.
The Azorius (white/blue) archetype of Dominaria United is all about controlling the pace of the gamebefore swinging in with flying tokens to clean up.
There are lots of flying creatures to choose from, with Coalition Skyknight having access to enlist to deal big damage, or
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