The Kirby franchise has been known for its Copy Ability mechanic since Kirby's Adventure in 1993. Unlike fellow Nintendo platformer mascot Mario, Kirby gets his abilities by eating enemies with various powers as an extension of the suction mechanic introduced in Kirby's Dream Land. HAL Laboratory later designed hats to represent each Copy Ability, and the power-swapping has been implemented into various spin-offs like Kirby's Dream Buffet.
Arguably the best-known example of Kirby's Copy Abilities outside his main adventures isSuper Smash Bros., where the pink puffball can steal the neutral-B attack from any opposing fighter. Spin-offs like the golf-themed Kirby's Dream Course and racing game Kirby Air Ride have incorporated Copy Abilities like Tornado and Sword to great effect, and the Kirby Fighters subseries uses them as stand-ins for alternate characters in a traditional fighting game. Kirby's Dream Buffet uses its eight Copy Abilities differently depending on the game mode, either like items in Mario Kart or elimination tools in a battle royale setting.
Kirby's Dream Buffet Should Test Nintendo's Post-Launch Content Strategy in New Ways
Burning is one of the more interesting Copy Abilities in the Kirby canon. It was one of the original Kirby's Adventure powers, but got absorbed into more complex movesets for Fire after the DS title Kirby: Canvas Curse. The Burning Pepper in Dream Buffet represents a return for this solo Copy Ability, which appears in races, battle royale matches, and minigames so players can defeat enemies and knock away rival racers with a burst of fiery speed.
Drill is a more recent Copy Ability introduced in Dream Buffet's predecessor: Kirby and the Forgotten Land. In its original iteration Drill
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