Take the little boy with lancing white eyes from Playdead's Limbo, ruthlessly clone him a few dozen times (an extremely Playdead thing to do) and herd all the clones into a world redolent of Klei's Don't Starve, and you have something like The Tribe Must Survive. Developed by apparent Macbeth fans Walking Tree Games GmbH, and published by Starbreeze, it's a heavily horror-themed tribe management sim with a roguelike campaign loop, set in what the developers are calling the "Lovecraftian Stone Age", with flagrant disregard for my nerves. Does the Lovecraftian Stone Age feature any actual walking trees? We'll find out on February 22nd, when the game launches into early access.
Going by its Steam page, The Tribe Must Survive is all about savouring the experience of being crushed between a rock and a hard place. On the one hand, you've got to worry about the dreadful Things that inhabit the shadows nibbling at the fringes of your campsite. On the other, you've got to worry about your tribespeople rioting or waging war on each other, even as the darkness draws closer and closer.
Each character in the game is a simulated personality with traits such as Extraversion, Neuroticism, and Conscientiousness, plus generic Needs such as food and sleep, and varying quantities of Discontent and Fear, which is affected above all by the strength of the fire burning at your settlement's heart. You can assign people to production facilities, but they will "generally only do what they want", and you might need to "manipulate" them using unspecified rituals.
The personality traits also feed into positive or negative interactions with other characters, as they mingle and move about camp. This eventually results in the appearance of factions, who may come to blows. In the event of such an "Inner Conflict", it's up to you to decide the victor. The losing faction may be totally eradicated.
Even as you're trying to hold the tribe together, you're also splitting them apart in order to
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