The Lord of the Rings: Gollum’s delay of a few months is fortunate news for fans who are eagerly anticipating the choice-based stealth-platformer set in Middle-earth. Besides the obvious misfortune of having it release later now than its previously scheduled date of September 1, The Lord of the Rings: Gollum’s delay is actually a boon since it means its quality will be improved. If developer Daedalic Entertainment or publisher Nacon were disappointed with its condition, then it is appreciative that the decision was made not to launch it in an inadequate state.
In the meantime, fans only have a couple gameplay snippets to look back on since The Lord of the Rings: Gollum’s official announcement. The game has received brief cinematic trailers that continue to set the tone as brooding and suspenseful, but many important details about The Lord of the Rings: Gollum’s gameplay have been neglected. Its basic platforming and stealth have been described as its meat and potatoes—or taters—but its dialogue choices are where The Lord of the Rings: Gollum can truly stand out the most from other action-adventure games.
Nacon Buys Lord of the Rings: Gollum Developer for $60 Million
The Lord of the Rings: Gollum’s most compelling feature seems to be its “inner conflict mini-game” by a landslide. The Lord of the Rings fans understand that Gollum, or Smeagol, is burdened by the One Ring and the overwhelming hold it has on him. Having previously been a common Hobbit, Smeagol became physiologically corrupted by the ring’s malignancy and eventually developed a second personality in Gollum. Throughout The Lord of the Rings,this dichotomy of dueling personalities examines Smeagol’s solemn innocence and trauma, and at the same time it also examines
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