A set of job listings at Halo Infinite developer 343 Industries suggests where the shooter's multiplayer is headed.
343 has posted a job advert for a writing director, asking for someone able to create “innovative and engaging, serial narrative content for Halo Infinite’s free-to-play [multiplayer]”, GameSpot reports. That certainly suggests either a seasonal narrative or a story mode is coming to Halo Infinite multiplayer. Similar to the narrative beats delivered in each new season of Call of Duty's battle royale spinoff, Warzone.
The writing director will have to create “seasonal story content” that uses “cinematic scripts”, and “leverages existing Halo lore and adds exciting new chapters to the larger Halo story.” The seasonal nature of the content presumably ties into the DLC schedule that 343 Industries plans for Halo Infinite, much like other live-service games.
A second job posting for a monetization designer, who will create and iterate upon the game’s monetization systems, mentions new “in-game initiatives to drive player engagement and long-term player progression, as well as a player-first store and monetization model.”
The monetization designer role suggests we're going to see changes to Halo Infinite’s much-criticized in-game storefront, as well as possibly new microtransactions and ways of spending money in the game.
Halo Infinite isn’t lacking a story — its entire single player campaign is steeped in the narrative of the Halo series. But that story content currently sits separate from the competitive, free-to-play multiplayer side of the game, and will cost you around $59.99 / £49.99 / AU$ 89.98 to pick up. (Unless you are a Game Pass member).
This job listing is the first indication that 343 Industries is
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