Lego Star Wars: The Skywalker Saga has had a long and troubled development. As told in an extensive report by Polygon, TT Games was wrought with a constantly changing vision, regular periods of crunch, and a toxic work culture that resulted in several delays for the hugely ambitious licensed game. Now, after years of waiting, it is finally upon us.
The finished product is largely excellent, as made clear in James Troughton’s 4.5/5 review, but a few scars of its problematic creation remain. Bugs surface from time to time, while level design across its more scripted missions are largely derivative and lack the imagination of previous entries in the series. Combat is repetitive and puzzles are largely uninspired, while the narrative of several films are glazed over faster than ever before in order to fit everything in and provide us with a regular stream of content. It’s great, but you could tell some obstacles were overcome in order to make any of it possible.
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It would be irresponsible of me to completely detach The Skywalker Saga from the human cost of its creation, and how that pressure has seeped into the game I’ve spent the past week or so delving in, morphing each of my evenings into a nostalgic jaunt to a galaxy far, far away. It's the same for all blockbusters, with casual fans seldom being aware of how the majority of games we play are a product of blood, sweat, and tears. Digital miracles that often come together at the last possible moment with a high change of falling apart.
The Skywalker Saga feels like that at times, a direct consequence of trying to cover almost 50 years worth of cinematic classics over the course of a single game. It
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