While LEGO Star Wars: The Skywalker Saga's open-world is impressive, the game underlines EA's missteps and wasted opportunities, with the publisher having canceled AAA open-world Star Wars games of its own over the previous decade. BeforeLEGO Skywalker Saga, two open-world games were in development at EA-owned studios, titled Project Orca and Yuma. Not only were these games slated to be among the first in a line of open-world Star Wars games, but they were set to explore the then-burgeoning canon timeline of the galaxy far, far away. Unfortunately, both projects would eventually be scrapped by EA, which meant that the publisher ended the 2010s with only three AAA Star Wars games under its belt.
LEGO Star Wars: The Skywalker Saga is the most ambitious of TT Games' LEGO titles, boasting a massive open world that spans the entire galaxy. While previous LEGO games have also featured open-world gameplay, the new LEGO Star Wars is the biggest installment yet, featuring over a dozen hub worlds to explore and a functioning space-travel system that enables players to explore star systems and engage in ship combat. Players can even seize enemy capital ships in LEGO Star Wars: Skywalker Saga. This lofty focus has been somewhat undercut by a mixture of bugs and less-developed features at launch, however, leading to the question of whether or not it made sense for a LEGO game to be this big.
Related: LEGO Star Wars: The Skywalker Saga's Mumble Mode Was A Waste
Even though it has a LEGO focus, there's an argument to be made that LEGO Star Wars: The Skywalker Saga is the biggest Star Wars game yet. It may not have a serious tone or contribute something new to the franchise canon, but its scope is equivalent to other EA releases
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