Matt Leung-Harrison, the lead designer for Summoner’s Rift, recently tweeted out quite a sizable list of changes coming in the League of Legends patch 12.14. It appears to focus primarily on reducing the effectiveness of healing runes and items, while also dramatically increasing the effect of drake buffs – especially pre-soul.
These changes would see a large shift in focus to the bottom side of the map, with drakes being even more valuable than before; leaving the top lane on an even smaller island than it was previously, unloved and unnoticed.
Healing outlier nerfs, pro bloodiness changes, GP nerf to top end barrels and our regular balance changes (with focus on Pro meta) are coming to 12.14.
It'll be the last set of major changes sans World's balance and we'll be otherwise stabilizing + moving everyone to Preseason pic.twitter.com/daWFAhETzh
— Matt Leung-Harrison (@RiotPhroxzon) <a href=«https://twitter.com/RiotPhroxzon/status/1548204641501847552?ref_src=» https: www.pcgamesn.com rel=«noopener»>July 16, 2022
The potential patch would also increase the cooldown for essential Summoner Spell, Teleport. Couple that with the nerfing of health sustain, and it leaves the top lane without much of an identity and even less agency. Fewer teleport spells on the map mean fewer 5v5 team fights, and with the split-pushing meta a thing of distant memory it’s hard to see where this leaves the top mains.
Understandably, there were a lot of replies to Matt’s tweet, mostly people voicing their concerns about Riot catering to the top 1% of competitors, rather than the player base as a whole. It could lead to a rise in champions with built-in sustain (Darius springs to mind) while leaving those without healing in their kit to fall even
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