The last League of Legends patch before Worlds, 12.14, has been previewed today by the lead designer at Riot, and it’s a hefty one. Overall, it seems that healing has been nerfed quite considerably; a bunch of champion passives have been lowered, as well as nearly every healing item and Summoner Spell.
This comes hot on the heels of the durability patch, something that saw an increase in MR and armour across the board. It seems like a strange shift – reversing some of the work they did earlier whilst potentially leaving champions with built-in healing as OP picks going forward.
The previously planned Teleport changes have been scrapped, much to the delight of top laners everywhere (except you, Singed. Don’t think we don’t see you).
Drakes look like they’ll be receiving quite the change; the buff you get pre-soul has been increased substantially, further emphasising the importance of the lower half of the map. Herald gold has also been increased, as has the health of the Herald summon – it will be interesting to see if this is enough to balance the worth of each objective.
Below are the early patch notes for League of Legends patch 12.14, obtained via lead designer, Matt Leung-Harrison.
Pantheon
The increased damage to jungle monsters will make clearing with Pantheon much faster, making him a much more viable jungler than before.
Jarvan IV
Increasing the scaling power of Jarvan’s Q translates to a lot more damage later in games, helping players stay relevant even if they are slightly behind the power curve in terms of items.
Teemo
Quite a significant buff centred around Teemo’s ultimate ability. Raising the AP ratio scaling on his R should see a decent increase in damage if an enemy accidentally triggers his trap.
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