One of the biggest factors helping League of Legends grow into one of the biggest games in the world and sustain its massive popularity has been the frequent addition of new Champions into the game. Recent characters like Vex and Zeri have brought fresh new ideas to the long-running game and Riot's schedule of consistently producing new unique characters has helped the game to maintain a feeling of freshness with each new update. Now, following the release of the newest Champion Renata, a Riot employee has revealed multiple nerfs already coming for the character.
Riot Games first revealed Renata Glasc as the newest member of League of Legends' nearly 160 character cast early in February, portraying her as a noble from Zaun focused on buffing her allies using her assortment of chemicals while locking down her enemies. Many fans were quick to draw comparisons between Renata and the chem-barons from Riot's popular animated series Arcane, however, she herself does not appear in Arcane. Now, with Renata seeing success following her release, Riot Games game designer Blake Smith shared a set of small nerfs hitting the champion.
League of Legends is Disabling Chemtech Drake
The post on Smith's Twitter shares some areas Riot is looking to address with Renata as League of Legends' newest champion has seen solid winrates since her launch with those numbers expected to rise. Renata will be losing half a point of her innate scaling Armor per level, adding up to 9 less armor when the Champion reaches Level 18, as well as cutting the scaling on her passive with the bonus percent-health damage stopping now at 3.5% at Lv 11. Renata players will also see an increased cooldown on her W along with reductions in the damage timer and health
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