Was La Pucelle Tactics cool or what? It was a treat for any fan of strategy JRPGs when it launched on PlayStation 2. From its colorful cast to its truly unique combat system, the game felt tailor-made for fans of NIS' distinctive brand of role-playing games.
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Seven years came and went, and La Pucelle: Ragnarok, a seriously enhanced version for PlayStation Portable, arrived at the Japanese gaming scene. Fans in the West clamored, but in vain; NIS America never did bring it over. Until now.
Courtesy of the Prinny Presents series of retro offerings, La Pucelle: Ragnarok is out on Switch and Steam. It's been a long road, but we're finally here, so let's go over everything this specialest of editions has over its predecessor.
Does a spiffy logo screen count? Because if spiffy logo screens count, see above.
We'll start at the end, if for no other reason than to surprise some longtime Nippon Ichi RPG fans with the revelation that the original La Pucelle Tactics did not have a New Game Plus mode. We tend to associate the gameplay mechanic as all but obligatory with their games, but it lacked one altogether — and even in 2002, this felt like something of a disservice.
Imagine romping through the game again with all those sparkly high-leveled weapons, tackling stuff you were a bit worried over your first time around, laying waste to the opposition with that self-satisfied smirk that only Disgaea and its NIS ilk can give. La Pucelle: Ragnarok gets that.
Additionally, you can call upon every unique character from the beginning of New Game Plus, so what's not to love? No more bats for cannon fodder. Unless you love the bats. Which is fair.
Maybe 'brand-new'
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