Eventually, Kingdom Hearts 4 will arrive. This game will mark a soft reset point for the series as it transitions to a different setting with a new driving narrative. The series' protagonist Sora will find himself exploring the mysterious new world of Quadratum, a modern-looking city that lies within some form of unreality. This place will supposedly serve as Sora’s new hub in his latest adventure to fight the darkness, and possibly some fresh antagonists as well.
Unfortunately, out of all the JRPGs Square Enix has in development right now, Kingdom Hearts 4 and the third Final Fantasy 7 Remake title are the only ones that do not have solid release windows yet. During the long wait for both, the Kingdom Hearts community at least has some interviews with the development staff to tide them over. Amidst this information, it came out that Kingdom Hearts 4 would be bringing back Kingdom Hearts 2’s Reaction Commands. This has been received well, and KH4 should continue to err on following KH2's example rather than 3's.
Kingdom Heart 4 Bringing Back KH2's Reaction Command is a Big Deal
The argument as to which Kingdom Hearts game is the best has been raging for years. The main contestants are, appropriately, the three numbered titles. While some did prefer the unique parry and magic-focused combat of Kingdom Hearts 1, the manic pace and variance of Kingdom Hearts 2's combat went over well with fans. Kingdom Hearts 3 is a rather bizarre case, as while it isn't bad, it was too easy even in its hardest difficulty at launch. Detractors agree that it is hyper-focused on the spectacle and size of its attacks rather than their worth, causing them to cheapen across a playthrough. It felt like and sometimes literally was riding the same
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