Following a reboot of the underlying ruleset in 2021, Games Workshop’s small-unit skirmish game Warhammer 40,000 Kill Team is in an excellent place right now. The action is fast and fluid, and it still maintains the small physical footprint and low model count that it had at launch. Unfortunately, the product line has a lot in common with classic Star Trek movies — it seems that every great expansion is immediately followed by one that’s a bit shit.
I’m happy to report that Warhammer 40,000 Kill Team: Into the Dark, available for pre-order as of Sept. 3, is more Wrath of Khan than Search for Spock. Every miniature inside this box, including the terrain, is brand new. It even includes one faction that’s practically never been seen in three dimensions before. It’s also the first of a year-long cycle of Kill Team releases that should breathe life back into one of the franchise’s most storied settings — the space hulk.
Note that I didn’t write Space Hulk, the classic 1989 board game that pits Space Marine Terminators against Tyranid Genestealers. Into the Dark takes place in a space hulk, of which there are many in the 40K universe. These masses of derelict space ships, asteroids, and other debris blink in and out of reality, appearing seemingly at random all over the galaxy. They can sometimes contain valuable treasures, but they’re also home to all manner of fell creatures, including Chaos Space Marines, Asuryani Eldar, and worse. This particular space hulk is called the Gallowdark, and Into the Dark takes place in a very small part of it, a human-made starship called Glory of Terra Triumphant.
What makes Into the Dark so special is the terrain, which portrays the labyrinthine corridors of the doomed starship in chunky
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