To say the world is flooded with RPGs would be a gross understatement. There are games for every player and every taste, featuring almost every setting, mechanic, and cast of characters imaginable. Yet even amongst this horde of roleplaying games, Kenshi stands out. A post-apocalyptic, steampunk RPG that takes its cues as much from Mad Max as it does from Dune, nothing plays quite like Kenshi.
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A sandbox RPG in the purest sense, Kenshi lets players engage with the world however they want. They can be a wandering warrior, miner, bandit leader, slave, assassin, farmer, shepard, trader, or just about anything else the player can think of. Whether building a city or traveling from oasis to oasis with nothing more than a rucksack and a sword, Kenshi is full of possibility. That makes knowing where to start all the more important.
During character creation the player must choose between thirteen Beginnings (aka game starts). Any character can eventually grow to be just about anything regardless of how they start, but different beginnings put the player in very different positions at the start of the game, affecting the starting currency, equipment, skills, and even number of party members. Some choices make the game much harder in the beginning than others, and some are just more complicated.
The best Beginning for a new player is the Wanderer. Starting alone in the Hub, a town of Holy Nation Outlaws within the Border Zone, the Wanderer starts with a 1 in all of their skills. Fortunately, the Hub is a great jumping off point for adventure.
The presence of copper and iron nodes in the vicinity of the Hub is another excellent benefit to choosing the Wanderer Beginning.
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