League of Geeks has paused development on Jumplight Odyssey «indefinitely», as the studio cuts 50 percent of its workforce.
In a blog update, studio director Trent Kusters called this a «devastating position» for the team to find themselves in.
«Though our commitment to our beloved starship adventure sim is unwavering, rapidly rising operation costs, a worsening AUD/USD exchange rate, poor Early Access sales, and the unprecedented withdrawal of funding opportunities across the industry, have placed us in a position where, as it currently stands, we are unable to sustain the cost of operations through to the release of v1.0, which was planned for Q2 of 2024,» Kusters wrote.
The director stated as a result, the studio has had to go through the «traumatic process of saying goodbye to many of [its] closest friends and colleagues at League of Geeks». These layoffs have affected members across the entire organisation, including all of the Jumplight Odyssey team, as well as those in the studio's publishing and operations departments.
Kusters stated the team is still working on one more patch for Jumplight Odyssey before development is ceased, for the time being at least.
«Our goal with this coming update (v0.3.1) is to make Jumplight Odyssey feel as complete as we possibly can in the incredibly short time we have left on the project — including bringing in a couple things we were holding back for v1.0.»
The developer noted that this news will not impact its other games, such as February's Solium Infernum launch or the existing support it offers Armello players.
Further down in the post, Kusters acknowledges that many players may feel let down by this news.
«You're entitled to be frustrated, sad, devastated and
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