In 1977, Star Wars: A New Hope hit the theaters and took the world by storm. It was full of daring escapes, lightsaber duels, and crazy space battles. However, it was one somewhat innocuous moment in the movie that filled a young Jeri Ellsworth with enthusiasm for the future of gaming.
“It’s been a dream of mine since I was a kid to bring holograms to the table, just like you saw in the Millenium Falcon,” says Jeri Ellsworth, Found and CEO of Tilt Five. “It’s been about 10 years in the making to get Tilt Five to where we’re actually delivering on that.”
Tilt Five is a new augmented reality product that allows for people to join a game from anywhere in the world and interact with it and the game space locally. The actual physical setup is 3 components that work together to create a holographic experience. You need a board, headset, and controller which can be pre-ordered on the company’s site.
One big challenge for the current generation of AR/VR developers and audience is the realization that nothing moves as quickly as it seems in the world of technology. While the consumer wants science-fiction levels of interaction, the actual hardware might have a while to go.
Three top investment pros open up about what it takes to get your video game funded.
“Everyone thinks there’s going to be a silver bullet out there,” comments Ellsworth. “Oh, Apple is going to release the ultimate AR headset and you can walk around all day, fully immersive and perfect in every way. Technology doesn’t work that way. For us, delivering this in-home experience that delights people is a very reasonable bar for us to go after.”
Working on prototype technology for a decade has helped Tilt Five filter what works and what doesn’t.
“Everyone makes fun of
Read more on venturebeat.com