If I’m pestering a wild animal, most reasonable people would think it has the right to try and beat the shit out of me. The more dangerous that animal is, the more I probably deserve it. So, let me ask you: Why does a Pokémon lose that right just because it’s a bug with swords for arms, or a duck that can do telekinesis? Why, in 26 years, have Pokémon so rarely been able to use their god-given right to kick my ass?
I’ve spent the better part of three decades invading the personal space of Pokémon so I could try to shove them into orbs. Wanting to absolutely end me in response isn’t just understandable; it’s righteous. But Pokémon have never gotten the option. Instead, they’ve been forced to observe an arbitrary social contract they don’t benefit from, expressing their grievances in ritual turn-based combat against a proxy champion of my choosing. It’s unjust. But luckily, in Pokémon Legends: Arceus, it’s an injustice that’s finally being corrected.
In Arceus, you’ll hear people repeat a phrase: “Pokémon are terrifying creatures.” And they’re not wrong to think so. The game is set centuries ago in the Hisui region, before humanity has learned to build a society in peaceful coexistence with Pokémon. Unlike in past games, Pokémon are killing people out here. Some villagers have been traumatized by wild Pokémon attacks; others have lost entire communities. These are people who’ve endured tragedies, and their town has its own Security Corps to prevent a rampage by the very real monsters just outside their walls. Characters will casually warn about how quickly you’ll be shunted from the mortal coil if you enter a Pokémon’s territory unprepared.
The message is clear: Fucking around with Pokémon is a great way to get mauled.
Th
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