In Islets, you play as Iko, a mouse with a sword and the desire to become a heroic warrior. His goal is to reunite the scattered floating islands by activating ancient, powerful electromagnets hidden deep within them. To do this, Iko needs to platform and fight his way through various traps and monsters while collecting upgrades and new abilities. As is often the case, you’ll be tempted by blocked exits and tantalising ledges that are just out of reach, knowing that you’ll have to come back later with some new traversal ability.
Islets brands itself as atmospheric, and this is something it pulls off with aplomb. While you start the game off exploring green grasslands, you eventually begin to encounter far more interesting and thought-provoking locales. Grim hollows filled with spirits, sandstone tombs, mechanical mazes filled with clockwork creatures - Islets has surprises in store for anyone expecting a standard cutesy adventure filled with anthropomorphic animals.
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While background lore is unceremoniously dumped on you in the opening minutes, the world is also built through the characters you meet and the ruins you explore. The game’s writing is one of its highest points - every NPC has a defined personality, whether it be the enthusiastic yet creepy Tour Guide who’s obviously up to no good, or the gardener with so much passion that she’s totally oblivious to the murderous plants she grows. The recurring companions specifically are the source of some sincerely funny or poignant moments. There’s not much dialogue in the game, but what little there feels well-crafted.
Platforming feels very good. Iko’s movement is floaty but easily controlled. As your new movement techniques
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