Pay-to-win games are a controversial topic and Diablo Immortal teeters right on the brink of it.
The majority of mobile games have some sort of microtransaction system. Some of them let players pay real money to advance further in the game, get the best gear, or simply power their characters up.
Others focus on purely cosmetic purchases or access to additional content, rather than a pay-to-win function. The dev team behind Diablo Immortal downplayed any P2W talks, but it looks like the game might be based on early reactions.
The verdict is in by a large portion of the community. They fully believe that the first mobile entry in the Diablo franchise is a pay-to-win title that showcases the accusation at its worst.
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The game won't be available in countries like Belgium or the Netherlands because of their laws against gambling and loot box systems in video games. This is a huge red flag for some of the game's players.
The closed beta testing period saw Immortal come under fire for its pay-to-win tendencies. That saw Blizzard Entertainment make some changes regarding its microtransactions, but it doesn't seem to have been enough.
Players are not forced to buy anything in the free-to-play title, but much of the best gear and some of the game's systems are locked behind a paywall. This could see them miss out on key features.
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Co-operative content is a big focus in Diablo Immortal and not having the best gear available will keep some players from experiencing that. High-level loot won't be accessible in Elder Rifts without purchasing Crests to modify the Rift.
It could be up to the player's personal opinion on whether the game is pay-to-win or not, but the consensus among those who have
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