WhenBatman: Arkham Knight launched back in 2015, its PC port was in very rough shape, but following the years since its release, the game has turned into a much better product and the PC version now has extra features compared to the console versions. When looking back at what went wrong with Batman: Arkham Knight's launch, part of the reason why the PC port was in such bad shape was because Rocksteady outsourced it to a separate company, which happened to not meet its deadlines for release. Had Rocksteady developed the PC port in-house alongside the console versions, this disaster could have likely been prevented.
Following the release of Batman: Arkham Knight in 2015, which concluded the current Batman: Arkham story and timeline, it took several months to get the game in playable shape, as there were hundreds of issues that were still present in the PC version of the game. Experiencing severe lag spikes, textures not loading, and even prompting blue screens were among its major issues at release. Some of these issues were pretty bad — prompting a blue screen could wipe progress or even corrupt the save file, resulting in having the player start over from the beginning.
Related: Batman: Arkham Knight's Greatest Sin Shows We Still Need A Sequel
When Batman: Arkham Knight launched, it was flooded with negative reviews and criticism regarding its PC port and how it was nearly unplayable, sprouting memes and comedy videos about how bad it was. It was also criticized because Batman: Arkham franchise never showed much detective work that other Batman properties have centered around, delegating most of the detective cases to scanners that track blood or footprints. Rocksteady wanted to amend this and fix the game as soon as
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