As classic strategy game Into The Breach gets a mobile version on Netflix and a major DLC update, GameCentral talks to co-designer Matthew Davis.
The pandemic and the release of the new consoles has made it clearer than ever just how long it takes to make a new triple-A video game, with the amount of effort needed for the graphics and other technical elements taking longer and longer with each new hardware generation.
Indie games are usually thought of as being a lot quicker to make and while that can be the case some actually take longer, although that’s usually because of a lack of funding or manpower. With FTL and Into The Breach though that’s just how developer Subset Games works, with the primarily three-person team preferring to take their time to make things perfect.
They’ve only made two games in 12 years and the third isn’t likely to be along in a hurry, but this week they are launching new DLC for an Advanced Edition of Into The Breach, with a version of the game also coming to mobiles via a deal with streaming service Netflix.
Subset was founded by friends Matthew Davis and Justin Ma, and we were able to speak to Davis about not just the Advanced Edition, but what it means to be an indie developer that can afford to take their time making new games.
The Advanced Edition will be released for free on Tuesday, July 19 for Nintendo Switch and PC. A new Android and iOS version of the game will also be released via Netflix, where it will be free if you already have a subscription.
GC: So, Into The Breach is one of my favourite games ever, even more so than FTL.
MD: Thank you, that’s usually the opposite of what I hear from people?
GC: They tell you it’s their least favourite game ever?
MD: [laughs] No. FTL got a much bigger
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