Back in December, Qualcomm revealed its foray into the world of game consoles — sort of. The Snapdragon G3x was a traditional handheld gaming system built with cloud and mobile gaming in mind. There was just one catch: You couldn’t actually buy it. The device, made in collaboration with Razer, was only available for developers to toy around with.
So naturally, it was on full display at Qualcomm’s booth at this year’s Game Developers Conference, where I got to take it for a test drive. While I walked away still skeptical about the necessity of a cloud handheld, I did find myself wishing that other hardware manufacturers would take note of its comfortable design.
The Snapdragon G3x immediately impressed me when I walked into Qualcomm’s booth. Its 6.65-inch OLED screen beamed out vibrant colors that caught my eye even from afar. It’s just a hair smaller than the Switch OLED’s display, but the image quality is comparable. Where the Snapdragon G3x gets the edge is in refresh rate, as it’s capable of hitting 120Hz.
The machine I picked up was running a mobile racing game, but I didn’t realize that initially. I figured I was playing some console driving game that was running off the cloud — that’s how good the screen is. Incredibly smooth performance and top-notch visuals made it clear that the device could really squeeze every drop of power out of a high-end mobile game like Call of Duty Mobile or Fantasian.
That part wasn’t surprising, but I was taken aback by how natural the device felt in my hands. It’s a lightweight handheld where just about every button feels like it’s in the right place. The gamepad feels closely related to Razer’s Kishi, which makes sense considering that the company helped create the Snapdragon G3x.
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