If videogames have taught me one thing, it's that I am not a tactical man. I stumble from encounter to encounter, Leeroy Jenkins'ing my way through life without much in the way of forethought, and more often than not I end up punished for it. Such has been my experience with Vanaris Tactics(opens in new tab), a new indie strategy game from lone developer Matheus Reis, which hit Steam earlier today.
Vanaris takes place in a fantasy world and follows the story of a family of refugees trying to tactics their way out of their occupied homeland. Battles take place on an isometric, grid-based plane and revolve mostly around trying to flank or get behind enemies while stopping them doing the same to you. Although in my hour or so with the game's prologue, it actually mostly revolved around accidentally shooting my nephew in the head, which is neither familial nor especially tactical.
It is very Final Fantasy Tactics indeed, and Reis is very upfront about it. He explicitly named FFT and Tactics Ogre as the inspirations behind Vanaris in the game's initial announcement. I never played Tactics Ogre, but I did spend part of a halcyon summer once watching a friend beat FFT and I flash back to it every time I finish a turn and have to decide which way my little chibi character will face to maximise their evasion.
I've had a pretty good time with it thus far, accidental nepoticide aside, and it's clearly a game with a great deal of love poured into it. The combat isn't enormously involved—at least not the parts I've seen—but the process of making efficient use of skills and outmanoeuvring enemies is a rewarding one. The art makes it a joy to look at, too, and it tells its story with so much earnestness that I almost don't notice the
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