The upcoming Dead Space remake will ship with two graphics modes, letting you choose between high frame rates or the best-looking experience on current-gen consoles.
On both Xbox Series X and PS5, Dead Space will support either 30fps at 4K with ray tracing or 60fps in QHD (1440p) with the lighting and rendering technique disabled. Developer Motive Studios hasn’t detailed the extent of ray tracing available in the horror remake, but considering the high contrast between light and shadow in the original, I can’t wait to see it in action on my PS5.
It’s been 15 years since the release of the original Dead Space, so the hallways of the game’s derelict planet cracker spaceship, the USG Ishimura, are in need of an update. From the footage we’ve seen, the Dead Space remake looks as though it will feature ray-traced reflections along with ray-traced shadows, and ambient occlusion to bring the monster-filled space hulk up to modern standards.
It’s not new for PS5 games or Xbox Series X games to ask you to choose between 30fps fidelity and 60fps performance modes, we’ve been making these decisions since this generation of gaming hardware launched in November 2020. Developers offer the choice because ray tracing is incredibly taxing on the custom RDNA 2 architecture which power both the Xbox Series X and PS5.
And, sometimes, you may want the game to look its best; other times, you may want it to perform its best. For instance, when playing a multiplayer shooter like Overwatch 2, I want the highest fps I can get, but with an atmospheric single-player experience like Dead Space, I’m happy to take the framerate hit in return for a sumptuous view.
The Quality mode is a good fit for Dead Space, as it was never a game about speed. Your
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