In 2008, Lost was red hot. This pop culture-conquering TV show about a group of plane crash survivors having a very bad time on a weird, mystery-filled tropical island was three seasons deep, and the internet was ablaze with theories about the smoke monster, the DHARMA Initiative, and where the hell that polar bear came from. I was an obsessive 'Lostie' myself, spending most of my evenings on forums trading idiotic theories with other fans and listening intently to every word spoken by Damon Lindelof and Carlton Cuse on the show's official podcast, who would occasionally drop clues about the next episode or tiny morsels of new mythology. It was an excellent time, and I'm glad I got to experience it.
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With Lost being watched by millions and DHARMA Initiative mugs and t-shirts making ABC a small fortune, it was only a matter of time before someone turned it into a video game—and that someone was, you guessed it, Ubisoft. This was an era when shows like The X-Files, Prison Break, The Shield, 24, and The Sopranos would routinely spawn video game spin-offs, most of which were, frankly, terrible. But no matter how badly they sucked, a lot of fans lapped them up because it was a chance to step into and explore these worlds you'd only usually be able to experience passively. The Sopranos: Road to Respect stinks, but getting to hang out in the Bada Bing with Paulie and Silvio? Forget about it.
Lost: Via Domus launched on PC, Xbox 360, and PS3 in late February, 2002—a couple of days before season 4's The Constant aired in the US, which my fellow Losties (sorry, I'll stop using that word) will know is arguably the best episode
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