Exploring Kronos Island in Sonic Frontiers brought to mind the first time I walked through Hyrule in Legend of Zelda Breath of the Wild. The mountainous open world, ancient architecture, and puzzles are very reminiscent of Link's adventure but, thanks to the Sonic hallmarks littered throughout the map, you never truly forget whose game you're playing.
I didn't know what to expect when I sat down to play Sonic Frontiers. After all, the last time I had played a Sonic game it was a 2D affair. As I hopped on launch pads and flung the little blue critter through various hoops, the movement is definitely more akin to one of Sonic's adventures than Link's. But I still came away feeling like I had played some kind of Breath of the Wild fan-remake with Sonic as the star.
What really sold Sonic Frontiers to me as a Breath of the Wild-inspired game are the enemies known as Titans that can be found scattered around the island. Just like Breath of the Wild's Guardians, the Titans have a mysterious and ancient feel about them and put Sonic through his paces. Very early on in the demo, I'm prompted to approach a group of peculiar-looking rocks that spring up and turn out to be Titans. These Titans are some of the smaller ones I encounter along the way, and only require a couple of quick charges from the blue blur to defeat. There isn't much of a technique to winning these smaller fights; you just have to get close to one of the enemies and repeatedly hit a button to make Sonic throw himself at them and take them out.
This technique is pretty much the same for the bigger Titans I'm thrown into battle with during my playthrough. One of these enemies is a Titan called Ninja. This intimidating geometric entity tosses me around the map
Read more on gamesradar.com