Monolith Soft's Xenoblade Chronicles 3 features many groundbreaking design choices that set it apart from XBC 1 & 2. Following the Xenoblade Chronicles Definitive Edition remaster in 2020, many fans eagerly anticipated what the Nintendo developer would do with the third sequel in the Chronicles saga. After years of anticipation, Xenoblade Chronicles 3 has finally launched on the Nintendo Switch. Although XBC3 builds on popular features in the franchise, the JRPG is also dramatically different from previous entries in several major ways.
The Chronicles saga originally made its debut on the Nintendo Wii in 2010, with the release of Xenoblade Chronicles. While the open-world game featured an epic story campaign, Monolith Soft would return seven years later with the even more ambitious sequel Xenoblade Chronicles 2. The 2017 JRPG featured various quality of life changes such as the brand new Blades system, which allowed players to swap out their character's playstyle with just a few clicks.
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For the series third entry, Xenoblade Chronicles 3's class system and open-world map take center stage as the JRPG's main features. Unlike other entries in the franchise, though, XBC3's map is immersive and deeply connected to the game's protagonists and characters in a few interesting ways. Below is a breakdown of how Xenoblade Chronicles 3 is different from the other title's in the popular Chronicles saga.
In Xenoblade Chronicles 2 players could unlock Blades, which are avatars that can be used as weapons. The 2017 JRPG featured hundreds of unique Blades, which meant that players could create a wide range of team combinations with varied playstyles. The
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