Meta's Quest headset can navigate virtual reality apps and games with only the user's hands as if they were controllers. This makes it super-fast and easy to pick up and get started with VR in a way that makes sense. While using hands comes naturally, there are some tips that will help since VR isn't tangible just yet, and there are still some controls that users can't access entirely on instinct. A quick rundown of how to switch on this feature and use it should help get the most out of a Quest headset.
Meta's Quest VR headset includes two controllers that can track their location in 3D space and identify each controller's tilt, spin, and rotation. This allows the user's hand position to be shown in virtual reality with great accuracy. The system also identifies where the user is within a room by scanning the environment with cameras placed on the front of the headset. This is called 'inside out' tracking since no external hardware is needed to see where a person is, which is something that distinguishes newer VR systems, such as the Quest. More recently, Meta expanded the headset's capabilities to track not only the room but also the user's hands when not holding controllers.
Related: Meta Retail Lets You Go Hands-On With Quest, Portal & Ray-Ban Stories
Meta's amazing hand tracking ability began as a beta feature but has graduated to the standard settings menu and can be easily enabled in the Device settings. The user should open the Settings app, select the Device tab and then 'Hands and Controllers' to see all of the options. The toggle for 'Hand Tracking' should be there, and if it isn't, a system update is needed. It's a good idea also to select automatic switching for 'Hand Tracking,' which allows the headset to
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