In the fifth edition of Dungeons & Dragons, Spirit Guardians is a third-level Cleric spell from the school of conjuration. It requires one action to cast, requires verbal, somatic, and material components, and can last for up to 10 minutes of concentration. The spell is intended to call forth spirits to protect the user, as they surround the player at a distance of 15 feet or less. While the spell has potential, players may often come up short on exactly how to use it to its full potential.
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