After a year-long delay, the Halo Infinite campaign is almost in the hands of consumers. The extra development time was used to polish up the title and improve aspects of its rendering such as materials and overall lighting from last year’s gameplay reveal. In an odd state of affairs, however, Halo Infinite doesn’t appear to properly support the Xbox Series X/S’ widely adopted variable refresh rate feature.
With the embargo lifted, Digital Foundry published its technical analysis of the Halo
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