Halo Infinite's single-player campaign was once planned as a vast Zelda-like experience — but this was drastically cut back, as part of 343 Industries' plan to reduce the game's size by almost two-thirds for its final version.
A new Bloomberg report details the rough journey developer 343 Industries took, leading up to the release of Halo Infinite this week.
The game was originally inspired by Nintendo's series, as the developers aimed to create an open-world version of Halo.
However, a number
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