As a 3D platformer fan who loves scooping up collectibles, Tinykin is such a breezy time.
Playing as a shrunken explorer in a gigantic bedroom with insect citizens just living their lives, you’re constantly on the lookout for glowing bits of pollen to collect and new (Pikmin-like) tinykin creatures to command. For folks like me, it feels like a continuous brain massage. The game’s sense of progression is so fast, you’re usually just seconds away from finding something to pick up. It maintains this pace the whole way through its six-hour run. That is until you start nudging your way toward 100 percent completion.
Without spoiling anything, Tinykin has two main collectibles — pollen and tinykin — and there isn’t a radar or ability to help sniff them out. You’ve got to scope out every inch of every room from every conceivable angle; this stuff can be really tucked out of view.
If you’re playing casually, you shouldn’t run into progression-blocking bumps in the road. It’s pretty much go-go-go all the way through, without the need to hunt obsessively.
But if you’re after the “Gotta Catch ’em All!” trophy or achievement for finding every tinykin, you’ll need to put on your explorer’s cap and get to work. It took me 10 hours to do it all, and one bit of community info saved me a lot of trouble in the home stretch.
On the pollen front, YouTuber WheatYT has a playlist of full-level playthroughs.
So if you’re just missing a handful of pick-ups, and you swear you’ve looked absolutely everywhere, some of these fast-forwarded guide videos can do the trick.
My real concern was finding every tinykin. This is trickier — unlike pollen, which has a known total for each level, there isn’t a tracker for tinykin you’re missing. As such, the
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