While Nintendo has a rich lineage in the realm of video games, the one genre it never broke into was competitive shooters. However, the company's first foray into the format with 2015's Splatoon was a critical success. It was isolated on the Wii U console though, so it was clear the series' commercial boom would come on Switch. Splatoon 2 sold well thanks to its engaging multiplayer, making it one of the hybrid system's must-play titles. With such an impressive predecessor, Splatoon 3 has a lot to live up to.
Set to release this summer, Splatoon 3 will be the second entry on Nintendo Switch. A single player component will be included as well as a handful of side activities, but the main draw for Splatoon has always been its competitive four-versus-four multiplayer matches. This offers dozens of hours of fun, as the objective isn't to best the enemy, but to cover as much of the area in ink as possible. It's a formula that works wonders, but Splatoon 2's online component does leave room for improvement.
How Judd and Li'l Judd Have Changes Across the Series
Unlike titles such as Call of Duty and Titanfall that find success because of their gameplay and traversal, Splatoon doesn't offer particularly innovative mechanics. It's a third-person shooter that incorporates light motion controls to help improve aim, but it's not anything significantly different from many others in the genre. Knowing this, it's clear Splatoon has to do more than just control well to be something special. Its innovative idea to not focus on PvP is at the forefront of its charm, but maps are almost as vital.
Because the aim of Splatoon's multiplayer is to cover more of the area than the other team, it's important to make the maps feel unique and fun to
Read more on gamerant.com