Jehanne Rousseau, CEO of French developer Spiders, loves BioWare games. She, along with her development team, love BioWare games so much that Spiders’ informal mission is to make character-rich RPGs during a period when BioWare… just isn't.
“We are all fans of these types of games, so I guess [the reason Spiders decided to make BioWare-style RPGs] was partly out of our frustration, because we couldn't play these types of games again,” she says. “Because [BioWare] was a huge influence to us we really wanted to be able to develop those kinds of games.”
The results of that passion haven’t always been successful, but with each new game Spiders has honed its understanding of both BioWare DNA and its own house style. 2013’s Mars: War Logs was a ropey tribute to Mass Effect, but by 2019 Spiders had its own accomplished answer to Dragon Age in the form of GreedFall. Encouraged by its biggest success so far, Spiders is now hard at work on a sequel, the recently announced GreedFall 2: The Dying World.
The plan is for GreedFall 2 to feature seven companion characters (up from the original’s five), making for a roster that rivals (at least in raw numbers) the crew of the Normandy. “You will be able to take control of them,” promises Rousseau. “So we are getting closer and closer to our reference there. The idea is really to try to give players who love the type of BioWare games like Dragon Age [the ability to] travel in another world with a different type of setting.”
That different setting is what sets Spiders’ work apart from its gameplay design inspirations. GreedFall’s universe is a fantastical reimagining of the 17th century that explores the political and societal ramifications of plague and colonisation. The Dying World, a
Read more on ign.com