Recent comments from Ratchet & Clank: Rift Apart developer Sam Maggs have shed light on how the game's female lead, Rivet, was stopped from being oversexualized. The Lombax heroine played opposite series mainstay Ratchet in Rift Apart, which is one of the best PlayStation games of last year in the opinion of many gamers.
Despite being a new character in a long-running and beloved franchise, Rivet made quite a splash when she arrived in Rift Apart. Much of Ratchet's character in this series centers on his belief that he is the last of his kind — an idea that is challenged with the arrival of Rivet, a fellow Lombax. Ratchet and Rivet's stories play off one another in a satisfying way, but Rivet is much more than just a female sidekick or generic love interest. Rather, Rivet is a fully playable character who has her own life, personality, and aspirations that are separate from Ratchet and Clank. Rift Apart sold exceptionally well, so many gamers were able to experience Rivet's story.
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Several fans love the fact that Rivet is a strong female character, but she was almost presented in an overly sexualized, objectifying manner. IGN published an article that went into detail about how Rivet was developed to be a character independent from Ratchet. Rift Apart Writer Sam Maggs shared the article on Twitter, bemoaning that her work on making Ratchet a unique, complex female lead was being ignored. Maggs made a follow-up Tweet stating that she had to fight for the developers to "take the BOOBS and MAKEUP off Rivet", claiming that it was this stalwart opposition that kept Rivet from being depicted as too sexual. Ultimately, IGN updated the piece to credit
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