For the uninitiated, the roguelike deckbuilder can be an intimidating prospect. It’s the love child of two famously hardcore archetypes: the deckbuilder, in which you gradually compile a deck of cards, and the roguelike, in which you move across a procedurally generated map rendered anew every time you die. Strategy and challenge combine in a manner that is more cerebral than the most popular roguelikes, such as the hack-and-slash Hades, but faster paced than classic deckbuilders like Magic: The Gathering. As a result, you might think the hybrid genre’s audience would be limited. On the contrary, it’s exploded in recent years, with the likes of Slay The Spire and Monster Train popularizing the seemingly niche form.
Bending a card game around combat, the verbs of most roguelike deckbuilders are the same as many other games: attack, defend, unleash a special ability — that kind of thing. But rather than demanding the player lean on twitchy reflexes or gratuitous amounts of free time to grind their way to progression, the genre asks players to simply slow down and take a moment to think. In this way, the genre resonates with a broader turn to mechanical complexity in recent years. (The renewed popularity of JRPGs — games with deep turn-based combat — is perhaps indicative of such shifting tastes.)
The magic of any roguelike deckbuilder worth its salt is found in the complex interplay between cards. On any given run, you’ll likely have a good idea of what you’ll draw, if not the order, and so these games quickly become about synergy and probability, risk and reward. The mind flutters with the possibilities of the virtual on-screen deck.
With such a specific mix of styles comes a history less contested than other genres. Of
Read more on theverge.com