At Resolution Games, we love tabletop roleplaying games just as much as anybody. Maybe even more! After all, you don’t make a game like Demeo without spending a few hundred nights around the kitchen table rolling dice and battling bugbears.
Yet for every tabletop gaming fan out there, dozens of tabletop-curious gamers are keen to try out the hobby but feel overwhelmed by the tomes of text and rules they’d need to parse through. And that’s before even creating a character sheet! Demeo was made for tabletop gamers — but it was made for the tabletop-curious, too.
In short, Demeo is a tabletop fantasy game for everybody.
To make the pen-and-paper RPG experience more approachable, we focused on the fundamentals of what makes these games great: challenging monsters, unique class-based abilities, narrative intrigue, and playing with friends. With this as our starting point, we designed Demeo to present these elements in a way that’s easy to understand and keeps the game moving. (Strategy is important, but there’s nothing worse than waiting 15 minutes for the nth-level wizard sitting to your left to finish their turn!)
In an effort to make actions intuitive, available choices for each party member are presented on cards that can be played on their turn. Rather than needing to remember a dozen possible actions a player can take (or memorize spell lists, or recall which perks have been bestowed upon a character by magical weapons), every possible action is presented in a clear, easy-to-understand card that keeps the game moving at a solid pace.
Some of these cards, like the Hunter’s Arrow, are replenished on every turn and act as the standard action for a class. Most, though — from the Sorcerer’s massive Fireball to healing
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