One of the most successful indie games to launch in 2018 was the platformer Celeste, a game that quickly galvanized a cult following spanning casual players to veteran speedrunners. Praised critically across the board for its story, level design, and soundtrack, it just as quickly saw itself nominated and won many awards on the indie game scene, culminating in the sale of millions of copies and making it an immediate financial success. But chief among this praise and arguably one of Celeste'sselling points was its commitment to tight, polished platforming and controls.
Many reviews cite Celeste's gameplay experience as smooth and precise controls as the reason why the game was so well-liked among a resurgence of classic platforming games. But while many mechanics and movement options help construct these overall controls, some taught to the player and some a by-product of coding, there's one mechanic in particular that Celeste is the perfect case study for. Despite being an unusual mechanic that defies logic, «coyote time» in Celeste, has helped the game elevate itself above others of its kind.
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As strange as it sounds, the term «coyote time» actually originates from Looney Tunes' Wile E. Coyote and the Road Runner, and its connection to gaming goes beyond both characters potentially joining Multiversus. Anybody familiar with Wile E. Coyote and his antics in attempting to capture the Road Runner should know of the many instances in which, for a few seconds, he is suspended in midair and about to fall. Defying gravity for those few seconds of chuckles is exactly what «coyote time» is: a character suspended in midair despite not being on a solid platform capable of still
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