The Metro franchise has made a name for itself in the post-apocalyptic game genre, and there are good reasons why it stands out in the FPS and survival horror gaming communities. The first title in the franchise, Metro 2033, was released in 2010 and laid a foundation for its developers to build realistic gameplay elements. Specifically, the Metro series manages to balance immersive gameplay, linear map design, story, and atmosphere, and these tools would likely be used in the next title as well.
Creators of the Metro series, 4A Games, has already confirmed that it's working on another Metro game. Not much is known about what direction the series will take in terms of story or gameplay, but 4A has stated that it will try to incorporate a multiplayer function to the Metro universe.
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Part of the success of Metro 2033 was due to how its survival elements were complemented by immersive gameplay. Ammunition, med packs and gas mask filters are scarce in Metro, which helps incentivize the player to explore the dark, bleak environment. Many popular survival horror games use this form of player motivation, such as the Resident Evil series and The Evil Within. Though maps in the first two games were mostly linear, they still had small areas off the beaten path that held lore and resource materials, and allowed for stealthy approaches to get around enemies. These elements create a perfect atmosphere for survival horror fans, however, the series goes a step further to make the player feel as though they’re actually in the game.
Metro uses immersive game mechanics in a subtle way, but they show how much thought 4A put into the game’s design. For example,
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