In an attempt to boost player agency and choice within Horizon Forbidden West, Guerrilla Games has completely overhauled the skill trees seen in Zero Dawn. As a result of this, players will find that they have more options available to them within the PS4 and PS5 sequel. Beyond reinforcing the game’s RPG DNA, the shift in philosophy has also resulted in the creation of several distinct classes that Aloy can now embody.
In the run-up to the release of Horizon Forbidden West, Guerrilla spent part of its marketing efforts talking about the sequel’s melee combat improvements. With thins in mind, it’s perhaps unsurprising that one of the skill trees that can be invested in heavily emphasizes a melee-based play style. While there’s plenty of other classes available to players, focusing on the subsequent ‘Warrior’ build comes with some clear benefits.
Where Guerrilla Games Could Take Aloy's Story in the Next Horizon
Any player who looks into the Warrior skill tree will realize that Guerrilla has filled it with perks that reinforce Aloy’s spear and ability to deal high levels of damage. Using skill points earned by leveling up, players can invest in 20 different perks that transform the Nora hunter into a competent melee fighter. While Horizon Forbidden West‘s melee mechanics never quite ascend to the same levels seen in games like God of War, fighting in close-quarters is now an enjoyable experience that’s enhanced by a Warrior build focus.
Like each of the potential build options available to players in Forbidden West, the Warrior can be broken down into four groups of skills. At the top there’s the ‘Active Skills’, which add new moves to Aloy’s arsenal like the effective ‘Nora Hunter’ combo. This skill should be a priority to
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