The best side content in Horizon Forbidden West, Gauntlet Runs, are basically just Mario Kart — in a good way. The game offers a plethora of activities to complete outside of the game’s main storyline, and amongst these, the most unique offering are the Mario Kart-esque Gauntlet Runs. Atop a Charger, players race against a band of rebellious, unruly Tenakth youth, and the charming chaos that ensues is one of Forbidden West’s most unique experiences.
Horizon Forbidden West tries valiantly to offer varied side content, but most of the game’s new additions fail to offer players novel experiences. Salvage Contracts are essentially an altered form of errands, and Ancient Ruins don’t differ from the navigational puzzles offered by the game’s main storyline. Unlike Horizon Forbidden West’s side quests, many of these activities feel like busywork. In contrast, Gauntlet Runs don’t just take advantage of the game’s mountable machines, they build on existing mechanics to create a unique experience for players.
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Like Mario Kart, Horizon Forbidden West’s Gauntlet Runs allow players to sabotage their competitors with arrows, something akin to Mario Kart’s red shells. In Gauntlet Runs, players are also able to melee attack other racers, briefly knocking them out of commission. These features require players to frequently dodge attacks, and ensure no competitors remain within striking distance for long. Gauntlet Runs also contain mushroom-esque Blaze Boosts, which offer a burst of speed, and Shock Traps, which can temporarily disable riders on the player’s tail. By combining Horizon Forbidden West’s mountable machines with mechanics similar to Mario Kart’s, the
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