Hogwarts Legacy's(opens in new tab) first major patch «addresses overall gameplay performance and stability,» but it hasn't fixed everyone's issues.
The February 14 patch notes(opens in new tab) specifically mention a number of bugs that cause the game to crash and «shader type compilation optimization.» It doesn't, however, say that issue HL-14(opens in new tab) on the Warner Bros forums for fps drops has been fixed—one of the most (un)popular issues on the forum's bug reporting section.
Since launch, Hogwarts Legacy PC players have reported stuttering and crashing while playing the game, and it seems to be caused by how it loads shaders. Unreal Engine games using DirectX12 have a tendency to chug when shaders load in for the first time, and it doesn't matter how good of a gaming rig you have. Final Fantasy 7 Remake was a particularly egregious example of shader sin, and for some, Hogwarts Legacy is just as bad.
Players on the game's subreddit(opens in new tab), Steam forums(opens in new tab), and Warner Bros forums report that the patch hasn't alleviated performance universally, and it might have even made it worse. «Hasn't fixed one single thing,» Hot-Needleworker7827(opens in new tab) wrote. «Frames dropped by like 50% and stuttering increased around 500%, at least that's how it feels. Bad job.»
«I played the game right before the 'patch' came out and then immediately afterwards,» Steam user Haikari(opens in new tab) wrote. «The difference is clearly noticeable. I never had lag issues in Hogsmeade on the level that this new patch has caused and flying is an absolute misery now while it used to be lovely.»
While these and other players are still reporting issues, the experience isn't uniform across hardware
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