Hogwarts Legacy is the Harry Potter game I’ve been dreaming of since I was a teenager. I grew up alongside the Harry Potter novels and devoured them all, and I spent the time between book releases reading and writing fanfiction set in the Wizarding World. I would’ve traded my little emo soul for a sprawling role-playing game that allowed me to be a student at Hogwarts, and 16 years later, that exact wish has been fulfilled. (And now I know what happened to my soul.)
Hogwarts Legacy is alive with magic. It’s a massive and gorgeous open-world RPG that extends far beyond the walls of the wizarding school, with mysteries, danger and cute creatures packed into every corner. Casting spells quickly becomes second nature in this environment and when it comes to puzzles, my magical instincts are often correct and richly rewarded. Combat involves intricate spellwork and lightning-quick responses, and this combination consistently results in a seamless, satisfying flow. I feel powerful while playing Hogwarts Legacy. I feel like a witch — and that’s all I’ve ever really wanted.
I’m not done with Hogwarts Legacy, but we weren’t given much lead time for the review and I feel I’ve played enough to form lasting opinions about the game. I’m about 22 hours in on PlayStation 5 and I’m one skill away from completing my witch’s ability set. Her name is Chenault, she’s a Slytherin, and her wand is 13 inches with a dragon heartstring core. Her favorite spell is incendio.
Combat in Hogwarts Legacy plays out across a variety of environments and against multiple enemy types, and it’s consistently delicious. Players eventually step into battle with 16 spells ready to fire, a wheel full of potions and plants, a meter that generates extra-powerful
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