Elden Ring shares many similarities to the Dark Souls games. It adds several new features to the genre and expands upon the ideas via the open world, but it still follows the same design blueprint of the Souls series. Elements of level design in Elden Ring, in particular, are carried over from FromSoftware’s previous games.
Elden Ring is filled with shortcuts, doors that only open from one side, items placed near traps, etc. It also features elevators that function as shortcuts, as players must journey through the level and find a path to the other end of the elevator to unlock it. Trying to jump down an elevator will most likely result in death, but that is also true for Elden Ring’s many enemies.
Elden Ring Player Finally Beats Tree Sentinel After Trying for Six Hours
A user named Wykkan shares a clip of a fight against the Crucible Knight in Stormveil Castle. They successfully dodge the tail swipe attack but seem to trigger the elevator, which takes the Crucible Knight to the area above. The enemy is likely not content with the outcome, and their AI moves toward the player. As expected, the Crucible Knight falls to their death, and Wykkan gets Aspects of the Crucible: Horns as a reward.
Many users think that the manner in which the Crucible Knight lands on his face right next to the player makes the clip even more hilarious. They can also fly, but the AI is probably not programmed for these situations. Other users share similar funny stories of how Crucible Knights died in their Elden Ring playthroughs, with some flying straight out a window and beyond the playable area of the level.
One user comments on how Wykkan takes a bit of damage as the Crucible Knight falls on them, although it’s probably too little considering the
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