Elden Ring and Dark Souls director Hidetaka Miyazaki has said he’s trying not to get distracted by the huge success of his latest title, which picked up two awards on Friday.
The Bandai Namco RPG, which has sold over 17 million copies and is the highest-rated new game of the year, received a pair of PlayStation Partner Awards today, including the Grand Award (for the best-selling game developed in Asia) and the Users’ Choice award.
Reacting to the wins in an interview with Famitsu, Miyazaki said he was especially honoured by the Users’ Choice award, due to the fact it’s chosen directly by players.
The publication asked Miyazaki why he believed Elden Ring had been such a commercial and critical success, to which he replied that he wasn’t trying to pay too much attention to the reasons why, in case it distracted him from his goal of creating more games unique to developer FromSoftware‘s style.
“I’m at a loss when people ask me why [it’s been so successful], but my feeling is that I don’t intend to change the way I’ve been making things in the future,” he said. “I try not to think about it too much, because it could become a distraction when I make the next project. However, I am very grateful and feel honoured.”
The director said he had the same opinion when it came to user feedback. “Personally, I try not to look directly at user feedback,” he said.
“That’s because I can’t listen to all the users’ opinions. I’m afraid that if I do, the voices and opinions I happen to hear will have a strong influence on my future decisions, so I’m careful not to put other opinions directly into my own mind.
“However, when I do look at the reactions, there are many people who first played the same genre (Demon’s Souls, Dark Souls series, etc.)
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