“Every night!”
I’m sitting across a table from Hideki Kamiya, mildly taken aback. This is, in part, because his response bypassed our translators entirely and came directly in English. Mostly, though, it’s because – I’m realising as my mind races to reshuffle the subsequent questions – this is not the typical answer given by an industry legend when asked how often they’re able to actually play games.
A much more typical answer is some level of remorse over not being able to play much these days, but that they found titles X or Y interesting over the past year or two. Be it because of a supernatural need for very little sleep, incredible talent and time-management, or perhaps just games really being his core pastime, Kamiya is very much not one of the typical.
Soon after, I am being schooled on not knowing enough about Columns. He is in disbelief that I dislike the music, until it becomes apparent that I’m only familiar with the Mega Drive game. According to the mind behind Devil May Cry and Okami, it’s all about COLUMNS 97 on the Sega Saturn: “The music is really good! You should try it!”
He’s right, it turns out. Columns on the Saturn sounds much better than the Mega Drive version in every way. But that’s not really the part of Kamiya’s after-hours gaming that is of particular interest. What stands out is how it reflects his preferences.
“I play a lot of classic games, Arcade Archives stuff,” he says. “I’m not up to date. It’s kind of a weak point.”
While he does acknowledge that his fixation with retro perhaps helps him to create “apparently more unique” games, he still feels that this is something of an Achilles’ heel. He tries to play and study more modern titles, but just keeps on getting drawn back to eras gone by. In
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