While Destiny2: The Witch Queen won’t add a new Darkness subclass to the game, the way Beyond Light added Stasis, it will change how the Light subclasses work. On Feb. 22, Destiny 2’s Void classes will change over to the Aspect and Fragment system that Stasis uses. This should make the class far more versatile and useful, customizable for each player.
Bungie gave its best look at Void 3.0 yet in a blog on Thursday.
First, the studio reminded players about the new Void 3.0 “verbs,” which are, word-for-word, as follows:
When Guardians read a word like Volatile in an ability description, they know it means the enemy will explode, and so on. This is similar to Stasis’ verbs, like Shatter.
The blog then delves into individual classes, starting with Titans.
Titans are all about defense, and will have two Supers to choose from in Void 3.0: Ward of Dawn and Sentinel Shield. (According to Bungie’s sandbox discipline lead, Kevin Yanes, Banner Shield is now baked into Sentinel Shield.) Ward of Dawn will now summon instantly, and Sentinel Shield will offer a more mobile play style while still promoting defense. Titans will also have a shield-throw melee ability, letting them chuck their shield whenever they want.
Here are the three Titan Aspects coming in Void 3.0:
Hunters are speedy, stealthy devils already, and Void 3.0 will enhance that. Hunters will have three Supers to choose from under the new system: Spectral Blades, Shadowshot Deadfall, and the heavily reworked Shadowshot Moebius Quiver. Moebius Quiver will shoot three arrows at once, and it turns tethered enemies Volatile. Deadfall’s tether anchor pulls enemies closer. The Hunter Snare Bomb melee will also Weaken enemies after the update.
Here are the three Hunter Aspects
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