What makes a Halo game feel like a Halo game? It’s something 343 Industries has struggled to master since taking over the franchise from creator and original developer Bungie. With Halo Infinite, the studio hopes to change that, and in recent interviews with Polygon, creative leads acknowledged that it’s been a long, challenging journey to get there.
343 Industries’ first forays into Halo — Halo 4and Halo 5: Guardians — aren’t bad games. (Halo 5’s multiplayer, for its part, is fantastic.) But
Read more on polygon.com