A “10-year plan” is a talking point for many games that fall flat. Perhaps the worst case of it was Anthem, which launched in poor condition, barely moved upward, and was ultimately canceled by EA, but it supposedly had a 10-year plan. In truth, it should come across as a point of concern for many fans, because so few games have had that sort of longevity.
Skyrim has remained popular for that long, but it’s an anomaly. It’s not truly due to any content, work, or live-service factors, just
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